View Single Post
  #20  
Old 05-02-2008, 03:05 AM
Hingerson Hingerson is offline
Approved Member
 
Join Date: Feb 2008
Posts: 70
Default

Quote:
Originally Posted by phoenixreborn View Post
The trouble comes from the real-time part on the adventure map. And then it's turn-based on tactical map...how do you deal with those elements?
I played a game similar and what they did was when one or the other player went into battle, the one who was waiting watched the battle I dont know if thats the best solution but it worked for me and my buddies since typically a game like this I would probably only play over my network. Just a thought though
Reply With Quote