Quote:
Originally Posted by phoenixreborn
The trouble comes from the real-time part on the adventure map. And then it's turn-based on tactical map...how do you deal with those elements?
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I played a game similar and what they did was when one or the other player went into battle, the one who was waiting watched the battle I dont know if thats the best solution but it worked for me and my buddies since typically a game like this I would probably only play over my network. Just a thought though