Quote:
Originally Posted by Jughead
I've noticed the 50's on the bombers are quite a bit more powerful than than the ones on the fighters. I get hit with one bullet from a bomber and my plane is useless. Not the case at all when they come from fighters.
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Even more the case in regards to the light MG's firing from bombers. They are amazingly deadly...
The ability of all AI gunners in IL-2 to place a 'magic' bullet in exactly the right spot is a little overdone to put it mildly.
Unfortunately Oleg has not simulated the effects of G forces on AI gunners in IL-2, so for example you get situations whereby a enemy bomber which has had its wing cut off, and which is spinning towards earth at high speeds, yet can still kill you with an AI gunner firing from the rear position, even though in real life that gunner would be so thrown around by G forces that he couldn't even hang on to the gun, let alone take an aimed shot.
Also, rear gunners were very vulnerable to being killed by fire, yet in 1 on 1 duels with fighters, you can put hundreds of rounds into a gunner's position, but your chances of a kill are very small and in most situations, a duel between a fighter equipped with 4 cannon, and a rear gunner equipped with a single LMG, sees the Fighter lose.
Hopefully we don't see the same thing in BoB, AI gunners should be basically prohibited from firing when a Bomber or attack aircraft is performing high G maneuvers, and the overall accuracy of them should be toned down considerably.
Historically bomber gunners fired from aircraft which flew straight and level, yet even in those situations, accuracy was very poor. Bombers depended on massed firepower from the hundreds of guns in bomber formation. If you program the types of formations seen in the real Battle of Britain or Battle of Germany in the IL-2 game, its almost suicide for a fighter to attack.