I think he is referring to how it acts in offline not in quick missions. In quick missions it is bugged and they dont engage. If you have a proper dogfight using AI sliders in FMB or a mission and it decides to engage it is far better.
They need to fix the AI deciding to ignore you and continue on the waypoint pathing but that is a different issue to how the AI behaves in actual fights (when it works) I think.
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