Quote:
Originally Posted by Osprey
It was going to be one of my suggestions, however I have grave reservations about the ability to destroy radar. Although yes, a tactical war campaign that is perfectly sensible the impact would be:
1. Not historical. During the entire BoB, RDF was lost for under 2 hours in one sector only.
2. Lost RDF means that, on such a large map, that you are unlikely to meet each other in the sky, which is the whole point.
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Radar stations were knocked out in BoB. It is well documented. You wont be able to miss 100+ aircraft

Mobile units were used when this happened and were not as effective due to their short hieght which effect wave length and the distance they could "see".
Quote:
Originally Posted by FG28_Kodiak
Hm a sector is 10*10Km or more, so i don't think its to easy, and if no symbols in options a pilot must know where he is himself  , and there will be a time delay between request and answer, and a delay before a pilot can request again, so a player could not ask every 5 seconds. (not implemented yet).
But i can create Radars, each radar then has it's sectors to observe and is attached to a HQ. If a radar is destroyed the HQ is blind in this sectors.
Must test if a radar is an Actor, so i can 'see' if it is destroyed (the destroy with bombs  ).
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The English Radar 1, it is one object made of 4 towers, it would make the ideal actor. It can assigned a side (red/blue) and be destroyed with bombs.