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Old 04-12-2012, 06:20 PM
5./JG27.Farber 5./JG27.Farber is offline
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Quote:
Originally Posted by Osprey View Post
It was going to be one of my suggestions, however I have grave reservations about the ability to destroy radar. Although yes, a tactical war campaign that is perfectly sensible the impact would be:

1. Not historical. During the entire BoB, RDF was lost for under 2 hours in one sector only.
2. Lost RDF means that, on such a large map, that you are unlikely to meet each other in the sky, which is the whole point.
Radar stations were knocked out in BoB. It is well documented. You wont be able to miss 100+ aircraft
Mobile units were used when this happened and were not as effective due to their short hieght which effect wave length and the distance they could "see".

Quote:
Originally Posted by FG28_Kodiak View Post
Hm a sector is 10*10Km or more, so i don't think its to easy, and if no symbols in options a pilot must know where he is himself , and there will be a time delay between request and answer, and a delay before a pilot can request again, so a player could not ask every 5 seconds. (not implemented yet).

But i can create Radars, each radar then has it's sectors to observe and is attached to a HQ. If a radar is destroyed the HQ is blind in this sectors.
Must test if a radar is an Actor, so i can 'see' if it is destroyed (the destroy with bombs ).
The English Radar 1, it is one object made of 4 towers, it would make the ideal actor. It can assigned a side (red/blue) and be destroyed with bombs.

Last edited by 5./JG27.Farber; 04-12-2012 at 06:30 PM.
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