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Old 04-11-2012, 08:09 PM
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bw_wolverine bw_wolverine is offline
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Join Date: Jun 2010
Location: Toronto, Canada
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Glad you found the time to get in Binky9! Next time, speak up! We don't always notice when someone joins the channel and we are sometimes busy with a 109 on our tails

As for the Hurricane on take off. Here's what we do. I think Hooves may post some take-off info later that I'll bring over here.

When you're ready to take-off, make sure you're in full fine pitch (high rpm) and push the throttle steadily towards full. Let the plane roll out until you're moving at around 50-60mph and then push down gently on the stick to bring the tail up off the ground. Don't push to far or you'll nose into the ground. Aim at the horizon. Next, keep the plane like that until you reach 90 to 100mph and then gently ease the stick back until you lift off the ground.

Sometimes the airfield can give you a big 'bump' if you travel too fast on the ground and that'll put your nose into the dirt. This can happen if you burst a tire as well (which can also occur running too fast on the runway). So once you hit that 90 to 100mph mark, get up off the runway.

Bring your gear up at 120mph. Don't attempt to manoeuver left or right until you've got at least 140mph unless you absolutely have to (like to avoid a strafing 109 for example), though 160mph is even better if you've got the time.

Hope to see you back soon! The Hurricane is a great plane, but can be tricky until you learn its quirks. The Spitfire is a lot more forgiving in this game I find.
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