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Originally Posted by Bobb4
Agree and disagree at the same time. Yes slip and slide are important and so is engine management. Oleg has already stated that 6DOF will be modelled for trackir users making it easy to see all instrumentation. Hopefully a lean left and right can be modelled for non trackir users as well.
Hands on joysticks are better than floating sticks with invisible hands and the latter is better than none. Next you will be saying no rudder pedals...
For that matter why have a cockpit at all? Just easy to see instruments!!!!
If that is what you want it is already modelled. Some of us however like realistically modelled cockpits even with viewing restrictions.
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Your logical thinking is screwy.
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Next you will be saying no rudder pedals...
For that matter why have a cockpit at all? Just easy to see instruments!!!!
If that is what you want it is already modelled. Some of us however like realistically modelled cockpits even with viewing restrictions.
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I realize I can move the stick aside abit in the LA-7 and see the RPM gauge and the SLip and Ball, funny thing is when I move the stick to see the ball I move the ball. LOL
Straight up, why do we need a wiggling stick that serves no purpose. I could care less if we have moveable pedals in the cockpit either, but they don't obstruct the view of the panel.
Face it, all I have to do is know what my feet are doing to know where the pedals area... then the joystick is right in front of me as well.
I'd rather Oleg took the time to improve some things that make a difference rather than screwing around with a worthless cockpit stick.
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I've spent most of the day trying to get a handle on CEM for flying the LA-7 Online. It was a complete lesson in futility. I doubt most aircraft are as screwed with the stick blocking necessary gauges as LA-7. The LA-7 not being a very popular aircraft maybe why more complaints haven't been made.
THe LA-7 if flown with CEM does let the player get higher performance than flying the AutoCEM. In fact, I think it might be considered necessary in some combat.
I guess the answer to this is - just outmanuever your opponent. Now it's fixed. LOL