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Originally Posted by 5./JG27.Farber
This is very interesting. I wonder if this could be used to enhance a multiplayer campaign.
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Thats the thought
Quote:
Originally Posted by 5./JG27.Farber
How accurate would the data the commander from one side sees be?
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The problem is that I have not done any server side scripting in CloD so I'm only guessing... From what I understand you have access to a collection of all aircraft in the C# script. The though is that the server side script then saves them every second or so to a Redis key/value storage (very fast). Then the ACF Server component exposes methods that the AFC client reads from via the Redis structures...
So the answer is that the AFC game should have updated positions of all planes every second if that does not load the server too much. Then AFC can depending on the Radar coverage, ground WAF:s in watch towers etc decide what to show to the commander! So it's up to AFC to do the fog of war which is a very important success factor for the game...
Quote:
Originally Posted by 5./JG27.Farber
lso would the battle area grid be shown in the commander GUI?
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Should be no problem...