Quote:
Originally Posted by Les
While I did push the 3D separation about as far as I could in order to make the 3D effect as obvious as possible, I'm not sure I agree with you about what the 'correct' depth/separation should be. I have my doubts that the kind of depth separation you're describing is actually possible to create on something as small as even the largest computer monitor. I'm not even sure it happens in real-life, where there are also limits to the distance at which we can perceive things stereoscopically. Do you have any pictures to show what you mean?
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I will try to put together a picture that shows what I mean (as soon as i figure out CLOD's camera controls for enough precision). But to see what I mean, just compare your screenshots to the nvidia ones (ignoring the shadows). Notice that when looking, for example, at the cockpit in Nividia's effect, it looks like it is some way in front of you - but yours look like a model right in front of you.
The 3d effect should not really be that strong anyway - in reality, as someone pointed out, far off objects are all focussed close to each other and stereoscopy is very limited - after all, how different will an object 10km away look to eyes seperated by 10cm? Hardly any stereoscopic effect will be visible at that distance.
The other problem I was describing really had to do with nvidia's old drivers on edimensional glasses in IL2 and the inability to get a decent effect along with a decent cockpit depth. I dont know if thats still the case, but your photos are being done manually anyway.
As someone pointed out, FOV might also be something that needs to be taken into account.
EDIT: Well, these are my efforts. Second has lower FOV and slight angle change, and is probably closer to the mark in terms of apparent size of the cockpit and depth outside the cockpit. Not quite right either way though.
EDIT: Best exterior shot I could get - sorry, camera controls are super fiddly. Its not much different to yours, tbh. But notice how it looks 'deeper' into the monitor, rather than appearing to 'pop out' of it. Nothing should be 'popping out' of the monitor unless its literally closer than a metre or so.
These are certainly not the height of 3d, but if you compare to yours, almost all of yours have something that appears to be closer than the bezel of my monitor. This is too close for things that, in most cases, are about 5-50m away. The 3d effect is of course stronger as a result, but its probably stronger than it would be in reality.
While watching the various screenshots here, try 'grabbing' at them (without obscuring them) with your hands - how far are you reaching when it seems you are 'touching' them?