Well, Eve Online have a lot of objects to tessellate, I bet there tons of different asteroids, it is a mmorpg with alot of ships and objects ... but CLOD is different.
You can obtain a huge visual impact just bump mapping the water and then tessellate it, not a huge task here.
The main problem is tessellating planes and objects, and it´s the texture displacement caused by the tessellation, explained here :
http://developer.amd.com/archive/gpu...s/default.aspx
It will mess panel lines for example, but there tech to fix this.
A recently AMD demo (Leo) showed
Ptex and
PRT Technology that is nothing but texture displacement correction by hardware, explained here :
http://developer.amd.com/samples/dem...TimeDemos.aspx
It was used to correct the texture of the face, shirt and the ears for example, all in real time.
So there still room for hope