Quote:
Originally Posted by 41Sqn_Banks
Exactly, it works with every map and every settings. So far the template is created entirely in the FMB (and it's my intention to keep it that way). Simply add the air groups (one waypoint is enough) with the first waypoint set to takeoff and "spawn on script" checked. Then add the front markers and some ground units. The ground units will automatically try to capture the enemy front markers and so on.
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Isn't that a bit excessive WRT the workload in the FMB? Wouldn't it be a lot easier to define the airgroups along with the types they can field, their air bases and pre-defined transfers at certain dates in a separate text file (which DCE can read and interpret)? That would be a lot more flexible IMO. Based on experiences with DGen editing I am not a fan of defining too much in the mission template.
EDIT: To give an example of what I'm talking about WRT "lack of flexibility". The phase Kanalkampf began with a limited number of units doing active missions (i.e. Stab/JG 51 and its subordinated Gruppen, KG 2, the Stukas etc). That doesn't mean there aren't other units still "resting" on the map and those may become active at some point. If, however, we define them and their base in the FMB the DCE will see them as "active" and will use them ... I hope that makes sense. If not we can meet somewhere else to talk about this in german.