Quote:
Originally Posted by Sutts
Now you're embarrassing yourself mate, better stop before you make it any worse.
I admit there's a lot of work by graphic artists and 3D modellers in those games but in the end it's just a bunch of complex animations and scripted conversations with triggers, strung together with a bit of action to keep things interesting. Do you really believe they've modelled gun ballistics in those games? It's all smoke and mirrors.
Nowhere near the complexity of a flight sim which simulates the world and complex machines within it which interact in 3 dimensional space.
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Not only this, but it doesn't matter at all that there is a huge world. The world is not rendered all at the same time and there are view distance sliders for all objects that get rendered. The world is all created beforehand and they had 8 people just for dungeon design- not textures, art assets, graphics engine etc. With Cod there is haze, but there is far more being rendered (eg. buildings- each one is a 3d model, unlike skyrim).
The studio is so big they have their own (not the buildings) gym and a massive kitchen. As you can see from development pictures and updates, the CoD team barely fill a room. You cant compare the two really.