I thank you for the help Ataros, and I salute those who understand how to do this, but I guess my point is that there should be a way to do this without having to understand C# at all, or imposing on another member to make a script.
Simple pull down menus with several choices for actions or inactions based on time/enemy contact or lack there of/player action/etc.
Is it really that difficult to make something like that? Honest question, as I said, I'm not a programmer.
As for the debate about Co-ops, I have flown a few that really worked, the first time they were run, but after that they simply became free for alls with the mission maker and his pals going off to the end objective and not following the mission at all. Meh.
What I want is something along the lines of ATAG's server, but on a smaller scale for my squad and our friends. Mission objective based, join as you want/when you want, with AIs in the air and on the ground. Missions that require team effort to complete, yet are not rigid, totally "scripted" war movies.
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Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
~Nikolay Gerasimovitch Golodnikov
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