View Single Post
  #5  
Old 04-13-2008, 08:31 AM
Antoninus Antoninus is offline
Approved Member
 
Join Date: Oct 2007
Location: Germany
Posts: 141
Default

Quote:
Originally Posted by jasonbirder View Post
I think its unfortunate that the poll has been worded to refer to clickable cockpits...
In terms of both immersion and ergonomics mouse clickable cockpits (particularly in 3D cockpits) can sometimes leave something to be desired...where bindable keystroke combinations or other input devices can sometimes be prefered.

I think it would have been better to have phrased the question in terms of would you like to see realistically modelled flight, engine, fuel and systems management in this Combat Flight Simulation or would your rather see grossly homogonized and simplified systems implemented?

That way those who want to see the BOB-SOW as yet another Sim Lite at least have to say so...rather than hide behind the smokescreen of saying using a mouse isn't an effective input device.
The whole poll is based on the assumption that many of the more complex features will already be available in SOW, if only in 3rd party aircraft. See Oleg's posts in the "Answers" thread quoted above, also linked in the initial post:

Quote:
Originally Posted by Oleg Maddox
Quote:
...but enjoy having the option to map the fuel cocks, magneto's, fuel pump, and start switch...
Third party would do it I think. Models of aircraft has all features that to program it. ..
As I have understood this, 3rd party modelers can implement complex start up procedures, fuel tanks management etc. in their aircraft, just Maddox Games isn't doing it because they lack the resources.

I've made the mistake that I did not consider that anybody could believe a clickpit would be anything else than another option to control the aircraft. Also I was surprised that most of the more hardcore fans, who visit this forum regularly, seems to be just interested in playing air Quake, thus I did not formulate the poll questions to incorporate such thoughts.

Quote:
Originally Posted by csThor
TIR or HOTAS support is essentially a "do-once" thing and does not need to be redone each time a new aircraft is introduced. Oleg said the fundament is there for a complete startup procedure and clickpits - Maddox Games just does not see these additions as economically viable for them. I'd have liked full startups, but I do understand where MG is coming from so it's no dealbreaker for me.
Clickpits seem to be a "do-once" thing too. The feature has to be programmed only once just as any other control method and than modelers can assign functions while building the cockpit.

Quote:
Originally Posted by TX-EcoDragon
I've built plenty of cockpits within MSFS and X-plane and I just assign a function to a particular clickspot on the panel. . .for all subsequent panels it takes a few minutes to do. If they are already planning on animating toggles and levers in cockpit, that seems like the bulk of the challenge is already going to be done.
Reply With Quote