@ kodiak, been noticing that with lists they tend to grow ever larger, in this case Consigness grows larger every time a sendChatMessage is called. A player name is added many times, old players who have left stay in the list.
So added in "Consignees.Clear();" , do you think this effective addition, and in the right place?
Code:
private void sendChatMessage(int army, string msg, params object[] args)
{
Consignees.Clear();
List<Player> Consignees = new List<Player>();
if (GamePlay.gpPlayer() != null)
Consignees.Add(GamePlay.gpPlayer());
if (GamePlay.gpRemotePlayers() != null)
Consignees.AddRange(GamePlay.gpRemotePlayers());
if (army == -1)
GamePlay.gpLogServer(null, msg, args);
else if (Consignees.Exists(item => item.Army() == army))
GamePlay.gpLogServer(Consignees.FindAll(item => item.Army() == army).ToArray(), msg, args);
}