Quote:
Originally Posted by TomcatViP
No Doc. I hve to disagree.
A lot of ppl are running away from online gaming because of the prevalance of cheating.
A small part found it as a niche to whatever they like in it but most are simply turning away from gaming.
I don't think it's a bad tendency generaly speaking ( for man kind benefits)but for a game like an airplane simulation with a slow learning curves it's simply disastrous.
Many old IL2 big names are not to be seen before long on any CoD server because of this. Youngest tht hve a gaming experience fully parasited by this problem won't for most see any interest to take the time needed to learn such complicated game. Hence the forseen success of much lighter simulation like WoP on console etc...
If 1c and alikes really wants to secure their busness model, it's a battle tht they wld hve to fight. We as users are simply helpless and more like being kept as hostage by the cheater.
As hacking and cheating has now become virtually an "industry", companies like 1C are now taking direct hits from this guys and their corporate model is now directly affected dollar wise. Hence I am confident they will now take it very seriously and found the parade. 
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Tom,
I don't think there's a problem online. Can it be cheated? Of course it can. Is VAC turned on? Who knows. But if VAC is being used like it is in other games, it's not an immediate ban. It gathers info over a period of time then does one massive banning. Anyone that would cheat in a flight sim or try to figure out how to cheat in a flight sim is a piece of garbage IMO. I hate the people that try and ruin others fun just as much as the next guy. But I've been flying online over 1500 hours now (for both red and blue). I've yet to see something that was super fishy.
With that said, I have seen plenty of lag, and without any sort of server-side settings to help with client type stuff (as in old IL2) there's gonna be some funky stuff. Whether people are exploiting (doing this warping stuff on purpose) isn't exactly easy to determine. During a launcher crash you will have 0 FPS but will still be in the server for a while, and during this time your plane doesn't stop in midair. It warps all over the place until you are finally disconnected. The same thing will happen when you lose your internet connection for a split second, and as FPS/Netcode go hand in hand, if you're a person that's flying around, say in a fight on the deck over land with hardly any FPS (getting stutters on your screen) you are warping all over the place for other players.
To give you an idea, we restart the server after every mission. I'm sure you're aware of that. But next time you see the "mission has ended" text don't disconnect. Count the number of minutes you can stay in a server (that isn't actually there) before you get disconnected. 1 second after "the mission has ended text" the console server has already been shut down - FYI. So I bet it's somewhere along the lines of 3 minutes.
Take me for instance. I travel all over the world for work, sometimes using the crappiest network available to get online. Many of these places require a log in every 24 hours to get on their network. So to give you an idea, I've been flying before, lost connection to TS3 because it was time to renew my network, alt tabbed out of game to open up my internet browser to type a username/password in to turn back on my internet. Upon doing this I'm automatically put back into TS3, but do you think I was ever kicked from the game in the 45 seconds I didn't even have internet? No lol. My point is, I believe some of the glaring problems people see or could assume for some sort of cheat/exploit, is still issues with the game itself. I have no doubt this sort of stuff will come along in the future though.
We were promised some sort of dedicated server was in the works as well. So maybe by the time we can run the server as a server instead of as a client all those features will be part of it. Until then, all we can all do is be patient and wait.