You can do this via script:
Set your Airgroups on Idle.
Code:
using System;
using System.Collections;
using System.Collections.Generic;
using maddox.game;
using maddox.game.world;
using maddox.GP;
public class Mission : AMission
{
public void SetAirgroupActivAfter(Dictionary<string, double> StartAirgroupAfterTime)
{
List<AiAirGroup> allAirgroups = new List<AiAirGroup>();
if (gamePlay.gpAirGroups(1) != null)
allAirgroups.AddRange(gamePlay.gpAirGroups(1));
if (gamePlay.gpAirGroups(2) != null)
allAirgroups.AddRange(gamePlay.gpAirGroups(2));
allAirgroups.ForEach(item =>
{
foreach (KeyValuePair<string, double> kvp in StartAirgroupAfterTime)
{
if (item.Name().Contains(kvp.Key))
{
Timeout(kvp.Value, () =>
{
item.Idle = false;
});
}
}
});
}
public override void OnBattleStarted()
{
base.OnBattleStarted();
SetAirgroupActivAfter(new Dictionary<string, double>
{
{"BoB_RAF_F_64Sqn_Early", 120.0}, //2min
{"BoB_RAF_F_111Sqn_Early", 180.0}, //3min
{"BoB_LW_JG51_III", 900.0} //15min
});
}
}
With SetAirgroupActivAfter you can activate the Airgroup.
You can also use (for example)
SetAirgroupActivAfter(new Dictionary<string, double>
{
{"BoB_RAF_F", 900.0} //15min
});
to set all RAF Fighter units active after (in this case) 15min.