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Old 03-04-2012, 09:49 AM
BGs_Ricky BGs_Ricky is offline
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Join Date: Feb 2010
Location: Lausanne, Switzerland
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Quote:
Originally Posted by Tvrdi View Post
I must admit I had only few CTDs, mainly before migrating to 64 bit OS (rem., they introduced more RAM usage in one update). Stutters were my biggest problem then. To be fair, I must say I love both sims and enjoy both. But currently I have serious performance issues with CLOD which naturally (sometimes) spoils my fun. So Im talking only about facts. Your right when you say ROF is limited in NO of units which you can use on the map but I think there wasnt (initially) any intention to make ROF nothing more than a very good dogfight sim with some objects as targets for bombers.
Then again I must say that CLOD was (when it was officialy released) in more or less unplayable state and that even today (year after the release) some ppl (with pretty good rigs) have serious performance issues mainly due to poorly optimised code. This will show in full light once we will get optimisation patch so we will see how many steps forward you can do with better coding (optimising).
Hopefully in the next patch. Im not a CLOD hater or ROF die hard fan.
My thoughts are simmilar to those of Chivas (look at his last post).
A short review of both sims:
1) FM and DM - CLOD has very good FM, really, on example, you can almost feel the "heaviness of the plane". DM is nice too. We heard they will further improve both which is great. ROF has a very good FM too, DM is somehow odd on some planes but nothing which will spoil our fun. They are really slow with fixing FM innacuracies and I was really vocal about it....
2) graphics - both sims have nice graphics. CLOD has fantastic cockpits but (IMHO!) landscape is somehow wrong...although they corrected colors in one of the latest patches....plane models and ground objects are in both sims very nice but I currently cant use high details on land objects in CLOD...and a big issue for me is a fact that CLOD (still) doesnt have collision model for trees which is not acceptable for "hardcore sims"...
3) AA and AF - AA doesnt work properly in CLOD...theres a workaround with DX files ofcourse....AA works nice in ROF....AF in both sims is questionable....
4) sounds - new CLOD sounds (made by 777 sound designer) and ROF sounds are fantastic...ofcourse the man wasnt so experienced on ROF start...as he is now, so engine sounds of first ROF planes are not so good..but stock sounds in CLOD were practicaly as those from original IL2....one proof (along with AA and tree collision) that CLOD was indeed released in an alpha state....
5) optimisation and MP - both sims had very big otimisation problems but ROF team somehow fixed their troublers...ofcourse thers still a problem with limited no of units which can be used...my hope that we will see a big improvement in optimisation in CLOD
6) single player - much better in ROF (currently)
7) PR and updates for the community - here ROF team finaly did their homework while 1C struggles with a guy whos not good in english (and had very restricted competences)....but without him we would be in a complete darkness....really odd since we had great updates and communication, back then, in old IL2 days...
so...thats it for now...
Very good post !
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