Quote:
Originally Posted by Troll2k
I need to be a little clearer on the play as human mode.
What is happening now is the AI spawn and it looks okay when I click on "play mission".However at the same base I have a "spawn area" with a list of available planes for the user to choose when they join the server.These do not show up when I click on "play mission".I have to save the build,exit the FMB,start an mp server and fly the mission.It is then that I find that the human picked planes spawn on top of the AI.
I have moved the airfield(and its spawn points) around but the AI always spawn on the same spot facing the same way.(even though I also change the take off and 1st waypoints.)I have also moved the airdome to outside the coded base perimeter without success.
I realize that clicking the player box will put me in an AI plane that I can fly but that does not help me see when the user planes spawn.Also right clicking the screen and clicking view planes only shows AI.
So is there a way to see in the FMB if the AI and Human picked planes can coexist without leaving the FMB?
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1. Firstly, the game does not play the same in FMB 'play mission' & in server mode. Objects appear in one & not the other. Always test the mission in server mode as you are doing.
2. Changing the position of the spawn icon or the takeoff/1st waypoint will not change where AI spawn or how they takeoff.
3. "So is there a way to see in the FMB if the AI and Human picked planes can coexist without leaving the FMB?" - No. Test in MP server mode.
4. "I have also moved the airdome to outside the coded base perimeter without success." - Sounds like your putting an airfield over a hard-coded airfield. This does not change the spawn points or airfield behaviour. Try just putting a spawn icon only inside the hard coded base.