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Old 03-01-2012, 05:47 PM
Chivas Chivas is offline
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Quote:
Originally Posted by Ailantd View Post
In fact in my system, when maxed CoD ( with only one plane like flight ) and Flight, CoD gives to me a lot betther fps. Note that to set max graphics in Flight you need to set up every option manually, not the general max setting, there are hidden options if you do so. And even in max setting Flight look a lot worse than CoD because technical and art concept design decisions (I´m a professional mysefl in that area and now what I´m talking about) and poor artistic texture art work. That decisions are in the core of the Flight sim so Flight has not even the promise to be amazing visually as CoD level at least without mayor rework. Sure CoD does not give to us all the promissed stuff, but flying with one plane with realistic flight dinamics and CEM in a wonderful enviroment, wich is what Flight is designed for, CoD does that already and perform and looks a lot better while giving you way more terrain and more planes.

Sure Flight have nice things, like the weather... (and I can´t think about any more right now), but I would say that when CoD have weather it will looks and feel way better than Flight, again because the concept itself, 2D billboards full clouds never will fell as good as 3D well done clouds, at least not from close or for flying through them. About sunsets... I can´t believe when in Flight I see that they are still using the same trick that FSX uses with sky color. In a real sunset a especific point in the sky do not change color while moving your head. CoD and even old IL2 did this very well. In FSX and now in Flight, if you set a sunset, and turn your head towards the sun looking an especific point in the skay, you will see all the sky color changing, and not, is not the sunglare what I´m talking about.

It may be true that we are asking to much to sims, but my point here was CoD team, being a very small team, has done a very step fordward in all areas (so it can be done), while microsoft has not innoved almost nothing from FSX and Flight looks like a game from 10 years ago when you look close. Flight only uses the noise solution, too much things very bad modeled, textured and placed, but a lot of them. The overall first feeling can be good in this situation, but all the illusion breaks up when you look close. For me it´s a no go, perhaps because I work in that area and that faults jump to my face like an insult.

Anyway I can understand what Microsoft has done with this, I can think it´s main objetive was to make it visually appelaing in low end systems ( and I´m talking about consoles, xbox you know, wich I think was it´s main target really ) when you set low graphics. And here I must to admit that when you set both CoD and Flight in the lowest graphics, CoD still runs faster than Flight but looks a lot worse. Cod is a high end creature builded for the future that even runs today. Flight is a creature for future build like yesterday games... maby for Microsoft the future are outdated consoles... The sad thing it´s that microsoft may be right here. If this is the case then gaming and simulation future is very sad and no appealing to me. The use of old techniques in Flight fits well with this, but even asuming this, that poorly executed textures and models are not admisible for me. It feels like a lack of love while performing the work. I would never accepted something like that from myself, so I´m not accepting that from anybody else. It´s so different from CoD in this aspect, the love for what you are doing and not only the search for easy money... long talk, sorry.
+1

Its unfortunate as I thought since Microsoft wasn't modeling many of the resourse hog features of a combat flight sim, they would compensate with cutting edge graphics.
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