1. You can choose one of three characters. You can change the name and the emblem.
2. The game is in real time. The battles are turn-based. There are no global limits, but some quests have limitations.
3. The main thing is that we don't create armies. This is a Heroes' feature, not King's Bounty's. Armies are located in castles and in some other buildings. The quality and the quantity of an army depends on your title and the relations between the host of the castle and you. There are two additional slots in a castle where you can leave a part of your army. Also if a player upgrades a specific skill, he gets two additional slots where additional units can be located. But they can't participate in battles. Your leadership can decrease too (e.g. you put off a thing), and your army can attack you. But it can be detected before battle (in the main interface) and you can take preventive measures.
4. There are no competitors (unlike Heroes). In our game there is an adventure and its main hero is our character. It's not a map cleaning thing like it was in Heroes, where the plot develops only in intermission videos. The RPG element is very strong in King's Bounty. But, certainly, we have superbosses and their armies as our foes. But they counteract, not complete the same tasks as we do.
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