Quote:
Originally Posted by FG28_Kodiak
Yes they working without problem for me, not tested with your example.
For testing i use this code:
Code:
public override void OnTrigger(int missionNumber, string shortName, bool active)
{
base.OnTrigger(missionNumber, shortName, active);
GamePlay.gpLogServer(null, "missionNumber: {0}, shortName: {1}, active: {2}", new object[] { missionNumber, shortName, active });
}
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I just posted on this myself and I do not think the TGroupDestroyed is working for vehicles, trains and moving ground units,
TGroupDestroyed is only working for air groups
TGroundDestroyed is workiing for static units. So you can destroy static objects
but the TGroupDestroyed does not seem to be triggering for gound units like 0_Chief only air groups. or prove me wrong????
see script here
http://forum.1cpublishing.eu/showthread.php?t=30069
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Last edited by hc_wolf; 02-29-2012 at 10:51 AM.
Reason: update
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