I saw this video my brother had shown me for Gran Turismo 5, they had this rig set up that plugged into a car's electronics and got data from its driving on the track. Then the programmers would pull the usb flash stick and upload the data into a computer that compiled the data.
My brother has driven the new BRZ / GT86 (FT86) test production car, and he also has GT 5 on a PS3 and he says the handling, acceleration, etc is similar. He is really excited about this new car and is amazed how GT 5 gets the GT86's characteristics down (rear wheel drive, drift / skid factor, braking / handling, sound, etc).
The only thing missing is the G and feeling of momentum and motion, wheel tension, pedal pressure etc the real thing has.
The technology to record the actual flight data / getting experience pilots to work with is available, as there are some examples of the warbirds. For planes that don't have flyable model, and there isn't a pilot that flew in them when they were available . . . they'd just have to get a working one as close and go from the records / pilot records of how it responded.
But the thing is GT 5 had a Modern Warfare esque budget, and 1C doesn't have that . . .
Then you have to have the fun factor / time, and that cuts out the realism.
Where as in real, missions can take a long time / black widow planes will have quirks that will crash newb and intermediate pilots . . . even experienced fliers unaware of the ship he is flying . . . guns will jam.
So you could have sudden things uber realistic but it just robs the fun factor and people don't play. Now I know the hardcore guys and gals will say "No make it as realistic." but there even then they will find certain aspects modeled realistically won't work in the game.
So there is a balance between realism and fun.
But IL-2 is the sim that gets close. And the devs show they are willing to work to get it as close as possible.
Last edited by hiro; 02-27-2012 at 07:24 AM.
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