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Originally Posted by Feathered_IV
I don't reckon many would really think that. However some may consider that those one or two guys are sucking up wages and development costs that might have been spent on people who can further the title as a flight simulator.
Look, if playing crazy taxis in a bunch of tanks that handle like something from the Medal of Honour franchise is your idea of a cutting edge flight simulator, good on you. For myself I do not think it is a mature decision, especially at this stage of the titles development.
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Judging by many of the comments here I really think they do. Taking part in a tank battle once is awhile would be ok, but I would primarily enjoy taking out those tanks with my Jabo. Having controllable land assets is alot more realistic and immersive than not having them.
This was part of Oleg"s plan from the beginning, developing a game engine capable of providing Land, Sea, and Air combat, capable of CGI movies, future proofing the game engine by making it modular so it was easier to code in new tech. This will generate new sources of income allowing the developer it stay financially solvent to continue providing new and exciting air combat features for the foreseeable future. Yes its a tall order and one of the reasons the new game engine has taken so long to develop. If it succeeds every combat flight sim fan will benefit.