Quote:
Originally Posted by MajorBoris
I loved the AAA defending the train! You can bet that will be a postion that gets play!
Adding more game play options is just that, variety, possibilities, strategy, however you describe it, it can only add to the feeling of a living lanscape that begs to attacked and defended.
"Who needs this stuff" some continue to say yet with that attitude I spose they dont need trees, buildings , vehicles, grass, untill we get the flight sim "they paid for". We could go on and on(and many have) in that direction but with out a living ground we would be in space!
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+1 - I don't understand it either. This is what I've been waiting for ever since I saw those updates several years ago. This basically makes ground objectives come alive. The scenarios with the ground war can become as dynamic as the air war. This is the dream I've always wanted out of a combat flight sim, total immersion from the air and ground. When it all gets sorted out, this is going to be massive.
We've already been told SDK's are being worked on, and obviously won't be released till the core game is up to par. But just imagine the whole new crowd of modders that's gonna come in to model new tanks, arty, etc. I can tell you we're definitely gonna have a ground war only server on top of what we have already. I think fighting on the ground, especially in a more realistic aspect is an absolute blast. I imagine there will be quite a few that get out of games like WoT when they figure out A.) no matchmaker B.) you can run your own scenarios, servers, missions, or well, flat out anything you can think of to fight with. And then to top it off, you're not paying for repairs or waiting to respawn again. Not to mention when you can sit there and make the winning conditions w/e your mind thinks of - from getting supplies somewhere, to attacking an airfield, a train, a capture the flag thingy, or well anything all over all the scenarios in all the maps they will make for this series. This is flat out awesome.
One day I hope some people go back to the old Oleg updates of old and realize this stuff hasn't been conjured up recently. All these tanks/models/ground detail have been in the works for years. Pure speculation here - But what this stuff shows me, is they are finally getting some main issues sorted so they are finally able to start adding in some of the other modules that have been removed / not finished for some time. Next thing you know, we'll have bail out animations back, etc.,etc...
Thanks B6 and all you guys at 1C/MG. This just keeps getting better and better. Now if I could only FF into the future a couple years