Thread: Oleg and Team.
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Old 04-03-2008, 04:57 PM
LEXX LEXX is offline
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Join Date: Dec 2007
Location: Ussia
Posts: 276
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Falke, perhaps tater says it better than I...

tater::
Quote:
The trust factor is still there, use honorable squads as a baseline, and play with them.
Granted, there is something to be said for wide open anonymous Online gaming without a fear of cheating; for one thing that's where I'd guess Newbies would go first before they find friends in the private squads. One of the problems with private servers with trusted people using mods nor not is schedule timing among the people -- but that leads us back to the best things in life take time and effort. However, so far Oleg has not been able to allow, as tater says, the best of both worlds.

Thanks Thor. The whole kill score system seems to encourage fighter vs fighter Dogfight. Oleg has always favoured Online Dogfight, at least until recently as far as I know. I think a good Online War, or Lowengrin's Offline dynamic campaigns, give primary importance to destroying opposing forces or supplies on the ground, of which fighters are useful in either enabling or preventing these ground attacks. The whole issue is confused in the community by Oleg's personal favoritism toward simple Online Dogfight shooter gaming. About 2 years ago, Oleg poasted at ubi that "dynamic campaigns are arcade" but I hope he is learning new things for his new sim. Simulating air warfare through a dynamic campaign depends on success or failure of ground attack or heavy strategic strike aircraft. It seems to me that a static campaign, either Online or Offline, does not require bombers to succeed or fail in their missions.

Oleg or 1C could pay me a Monthly Fee and I still would not join a static Online War with a fixed outcome.