Furbs, thanks for the detail on the COOP's potential -- "like herding cats" is so true with us bunch! LOL
Also, I think I've been quibbling over semantics earlier since, really, what you're asking by way of COOP's would be a huge asset to a complex sim like CoD; count me as a full supporter!
I'm hoping that if you do drop by the ATAG Server one fine evening that our bomber guys are there as they are the foundation (in large part) of the impromptu missions that occur. That said, frequently when it's just us "fighter boys" we've responded to the "radar sightings" to set up high altitude ambushes for incoming bomber raids on our side.
The way the ATAG servers are set now, the briefing tab lays out each side's primary & secondary targets, plus the fighters' assignments accordingly. There are periodic updates on each side's status (objectives achieved), plus when a target is destroyed all players see a big announcement to that effect. The side that first destroys all designated targets "wins" with a big announcement across the screen. After about 5 minutes (with one-minute-interval warnings), the server shuts down and resets.
As I mentioned earlier, not everyone on the server wants to play and that's fine. Many just want to do their own thing, including "Airquake-style" dogfighting or airfield suppression (vulching) which is OK. Many of us, by necessity, have learned how to effectively deal with organized field suppression tactics and actually welcome it as a warm up to the real missions.
Hope I run into you on the server, Furbs!
Snapper