Quote:
Originally Posted by 41Sqn_Banks
This is more a general question and not "mod" related, however this is what worked for me: The host opens a lobby and waits till a couple of player entered the lobby. Then the host starts the server and loads the mission. The clients obviously can enter the lobby or use direct connect if they know the ip address of the server.
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Thanks for the reply Banks but I know how to start a lobby or server in COD, I mean once I have done that we are having problems starting YOUR mod.
I don't actually understand the correct sequence to start a CO-OP game.
WHEN do the CLIENTS join (at what stage) etc.