Quote:
Originally Posted by No145_Bunny
Well,
this is a worry. I applaud the ability to make CLoD more appealing to more people who want to use vehicles and flak positions in such a way.
However,
The success of the original IL2 series was built on multiplayer Squadrons and on-line play using coops. The developers MUST fix/improve the multiplayer aspect of CLoD so that the VERY MANY SQUADRONS out there can invest their money and time into the product that should be the "next" IL2.
I am a member of a Squadron of 40+ players that all fly the original IL2, we want to purchase CLoD and use it BUT WE CANT BECAUSE MULTIPLAYER IS UNUSABLE!! Please work out how much money IC is losing in just this circumstance!
And yet we are presented with new features so we are able to drive vehicles, brilliant, but we still cant fly in the flight simulator that we want to.
Your best stream of revenue must surely come from on-line Squadrons ? Shouldnt this take priority instead of vehicles I can drive around in whilst what I really want to do is fly a coop with 20+ Squadron members over the channel in the Battle of Britain ?
Sorry to sound full of despair......... but I am
No145_Bunny
Tangmere Pilots
www.tangmerepilots.co.uk
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Your making the assumption that because someone in the development is working on drivable vehicles, everyone else stops work to watch him. As a matter of fact the development is putting the final touches to the new graphics engine that will allow most people to play online, with much better frame rates, that also address the CTD's and memory leak. All is not lost, 95% of the development team is still working on combat flight sim related features.
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