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Old 02-17-2012, 05:57 PM
Ataros Ataros is offline
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Location: USSR
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Quote:
Originally Posted by ACE-OF-ACES View Post

If they do it and maintain the level of realism we are use to they will be the FIRST to do it!

It is that holy grail of games we have been dreaming about for 20+ years.
As far as I get from reading sukhoi.ru , they will not maintain the level of realism for ground war. It will be a flight sim for flight simmers and an arcade game for tankman.

In this way developing ground war aspects does not slow down development of air simulation side. It is obvious that making one low-res cockpit for a tank is much faster than making high-res cockpit plus several high-res gunner positions for Wellington. External models of tanks are ready already. Not all vehicles will have cockpits (till made by 3rd parties), but only possibility for a camera to move inside of a car.

ArmA2 has similar approach: it simulates infantry but keeps land, sea and air vehicles arcadish.

From a marketing point of view this is a very strong differentiation point (or USP) needed to differentiate from competition crowd (WoWP, WoP, DCS P-51, RoF, etc.) and to attract newcomers.

Speaking of extra ships for CloD I think ships were done by a different modeller who either left or was working on free-lance basis as special knowledge is needed to model a ship correctly. The reason mentioned by luthier could be said just for the sake of 'fine words' imo. On the other hand his 1ะก bosses are reading the forums and they could be mad at him because he insisted on developing the 1st ship (German mine-layer) which a few prolific whiners did not accepted on the forums.

Last edited by Ataros; 02-17-2012 at 06:08 PM.