
02-17-2012, 01:51 PM
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Approved Member
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Join Date: May 2008
Posts: 3,128
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Quote:
Originally Posted by Ataros
I think it is reasonable to keep ground units gameplay on arcade level because this is a flight sim in the 1st place, the devs' resources are limited and our PCs are not that strong for detailed tank simulation yet.
In the future SDK will allow enthusiasts to make more detailed cockpits and some 3rd-party company may licence the game engine to create a more detailed tank-simulator compatible with IL-2 series.
I do not think developers have time to make detailed tanks and cars cockpits and model all tank performance characteristics realistically.
Even arcade ground-war can bring new users to CloD but only if developers create an attractive gamemode for them. I hope this motivates the devs to pay more attention to online game-modes and create one attractive to both pilots and tankman, maybe similar to WWIIOL but with more concentrated action.
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+1 make sense.
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Quote:
Originally Posted by SiThSpAwN
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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