Quote:
Originally Posted by addman
I can live with simplified ground/vehicles/artillery, as long as the planes are getting the most attention. Also, why would this tax computers more? First of all, if there are human players driving the vehicles then that must mean there's no A.I eating up system resources right? Less A.I=more clock cycles for other stuff right? Tank/vehicle physics are already in the game if you haven't noticed. I don't get that argument, why it should be more demanding on systems.
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That is a great question material for 1C.
But since we are all speculating anyway, here`s how it was in IL2 and could be in CloD.
First off, the AI vehicles all have simplified physics enabled to reduce the burden to the CPU besides the fact that the AI calulations have to be done anyway.
In a potential Clod scenario where a tank is driven by a human instead of the AI, it would have "un-simplified" everything that matters - armor thickness, suspension physics, ballistics, damage model. So we end up in the same spot in case of CPU burden as when AI was driving those vehicles.
The situation you mentioned would mean leaving the same simplified everything, with the only difference in human driving them. That is a big ? in which way will 1C go with that.