Interesting stuff that will widen the appeal of the sim considerably.
I do hope with your physics model that you give the vehicles some momentum from the point after they are hit, that sequence where the truck that's just passed the tank transporter gets straffed by the 110, one moment its moving normally then instantly its hit, wrecked and stopped dead, reminds me of the ships in il2, soon as they were hit they stopped dead in the water - all 10,000's tons of them! I know its a flight sim, but now you've started doing vehicles, to maintain the realism, please do it properly. I did like the sharp turn that rolled the vehicle over, just needs that bit adding in the physics betweeen undamaged and totally wrecked, to avoid killing the immersion.
Q. Will crew animations, you know 'the gazillions that were left on the shelf' ever make it to the sim? The drivers and crew in the vids still look like manikins; this sim's outlook is getting better each week, I do hope it one day gells all the promised and in production parts into the sim we all crave.
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W7 64Bit/Q9650 @ 3.7Ghz/8Gb Ram/Gigabyte SuperOverClocked GTX580/Creative X-Fi/Dell Ultrascan 24" @ 1920x1200
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