Atag I use a modified despawn script where I despawn aircraft after a time period and or at end of flight path which ever come first. The time period (typ 45~60mins), tuneable for each mission set, starts count down went spawning in rather than at end. The at end is controlled by end of path.
The advantage is ability to control more than one bomber, ie take a flight of bombers to target, do several runs(taking control of each plane in flight) then fly group(lead plane) home. I set time out so to be typical longer than this would take. The despawner function checks for player in group and so bypases if player still in use.
Planes on the deck despawn after time now.
So this despawner version would accept RRR type concepts quite well and still clear Ai clutter.
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