Quote:
Originally Posted by nearmiss
The MSFT CFS2 and 3 community was plagued with the same disease, but there was not history of a online gaming worth much. So, it's harder to make silk purse from pigs ears.
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Mods malady?
i would like to strongly disagree.
VERY strong disagree indeed!
I have seen CFS3, so let me get the ball rolling with these arguments:
-stock flightmodels not for real.
a spit that can do 15...20 loopings in a row, starting at treetop level and ending at 1000 feet...
NO.
-stock FMs/DMs incomplete
No overheating... one Bullet coming close to the engine cowling = dead engine within 10 minutes.
-AI not well developped
Stock AI started shooting as soon as they were in Range - if a weapon had an effective Range of 1000 meters, that would be the exactly the range at which you could expect a AI to start shooting at you. (icons)
-Stock Equipment incomplete.
G6, G10; A5 and A8 for german Prop fighters...
B and D Mustang B and D thud for the Yanks.
Spit9C and 9E (spit9E =.50 cals outside the Hispano, on the inner .303 position)
-Game designed in a Way that everyone can see and edit the files, Following the CFS2, Flight simulator Philosophy.
-Microsoft Simulators have always been designed to entice the community to produce stuff on their own.
Hence their releases of SDKs.
CFS2, and 3 had no mod malady.
They worked exactly as designed by their creators.
Mods filled the gaping holes of what was an arcade shooter with
-corrected content, the community went to great lengths to put the credo "as real as it gets" into action
-new content