Hi guys, So the other day i decided to look into RRR Refuel, rearm and Repair.
I think this is looking more possible I have located some details about the plane and Fuel.
So I will need some help with working this into script soon I think as I am a little busy with stupid work....I love my work and pays well but is restrictis my flying time
OK so what do I know or what have I found???
Well lets look at two areas.
First the SpitfireMKI Flight model details
Second the aircraft details on the object aircraft
Spitfire Mk.I Flightmodel
//below is the start settings for the plane on spawn "Pneumatics". We could call this up to simulate refuel. Would reset the plane to spawn status but change the 'Empty' to 'Full'
Pneumatics Source Engine0 Pressure 300 lbsqin PrimaryContainer 4 litre Starts Open, Full SecondaryContainer 4 litre Starts Closed, Empty
Below Using this we should be able to assign a fuel % which is usually done when you are in Loadout and slide the fuel bar from 0-100%
WPF.Fuel [%]:
Fuel [%]:
WPF.Fuel weight [kg]:
So the call in the .cs file could be something like.
if [SpitfireMkI]
types Aircraft Stationary
class part.SpitfireMkI
type Fighter
FM FlightModels.SpitfireMkI
Pneumatics Source Engine0 Pressure 300 lbsqin PrimaryContainer 4 litre Starts Open, Full SecondaryContainer 4 litre Starts Closed, Full
or
WPF.Fuel [85%]:
I think we are getting a little closer. Any assistance on this?