An interesting idea. It reminds me of playing 'The Ship', an obscure game where you had to murder other passengers on a boat without being discovered doing it. There were 'incentives' to use certain weapons that changed over time.
It's an interesting idea that should certainly be possible with the game. It might help to keep objective based servers 'on topic' as it were.
Quote:
Originally Posted by pupo162
sent into the mount doom of this forum, where noone will ever see it.
good bye my post. i liked you. 
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This, this I like not so much. Saying stuff like this suggests you're interested less in your concept than in a popularity contest. A number of people seem to get all pouty when their posts are moved to the appropriate sub forum.
I saw this post just fine.