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Old 02-14-2012, 12:35 AM
Rah Rah is offline
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Join Date: Jan 2012
Posts: 17
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On resistances:

By now we have physical, magical, poison, fire and astral resistance.

I propose a new resistance system with 3 might and 3 magical attacks/resistances:

Pierce - i.e. archers and cavalry (Skeletons/Liches/Bone Dragons with higher pierce resistance)
Slash - i.e. Infantry
Crush - i.e. Siege

Ice - water/ice/poison attacks
Fire - obvious
Lightning - thunder, lightning and magic attacks

Astral attack is very rare and there is NO astral resistance.

Some units could have special mixed attacks, for example a Spellcaster with Dark Bolt attack which takes the lowest from Ice/Fire/Lightning value and the attack is calculated against it. Or mixed phisical attack which is calculated against the lowest phisical resistance (the lowest from pierce, slash, crush armor) - maybe for Bone Dragons which are attacking with claws and theets - pierce and slashing, with their weight trampling the target - which is a crushing attack.

Or just any combination:
I.E. Ice Guards that have Ice Spears and do 10 pierce damage and 5 ice damage - calculated against the pierce and ice resistance - as in the old system. Or Valkyries with flaming swords - that do 15 slashing and 10 fire damage.

All efects are calculating against the resistances, vs. full resistance value or half of it - the last means 50% ice resistance gives you 25% chance to avoid a freezing effect, but you still take 50% less ice damage.

Chance for phisical stun is calculated vs. Crush resistance.
Bleeding vs. slash resistance
Cripple/slow vs. pierce resistance.
The chance for freezing/poisoning is calculated against the ice resistance.
Burning and Blind against the fire resistance.
Magic Stun/Deaf/Confusion against lightning resistance.

Or another way to do this:
At the moment the system works like this:
Snakes i.e. have 30% chance to poison you and you are rolling d100 vs 30, if you roll low number you are poisoned.

The idea is:
Snakes with 30% poison chance - first the system rolls d100 vs 30 - the attack will be poisoning, than 50% ice resistance means 25% chance to avoid poisin, d100 vs. 25 and than it is decided if the unit is poisoned or not. The first roll could be defended for lower/higher probability like this: if the first two rolls are negative, the third is always positive, if the first two rolls are positive, the third is always negative - in the past I have had battles with my snakes where 90% of their attacks cause poison, which is just too much. This will enable units with very high fire resistances like demons to be saved most of the time from burning, not like at the moment - or undead from poison.

Furthermore poison/burning effects could be modified by the units - beasts suffer only one round of poisin, demons suffer only one round of burning, instead of 3, ice creatures - only one round of freeze etc.

Last edited by Rah; 02-14-2012 at 12:52 AM.
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