Sorry but I don't see the big issue with having playable flak and I see less issues with the flak not being 100% historically accurate. Judging from that short clip it didn't look very easy to hit something that isn't coming straight at you at low altitude. Finally I say, they bring some fun in to this sim. It's clear that they have a vision for future expansions to create some kind of online combat simulator, it's a vision that probably stretches far beyond the narrow-mindless of this forum. Also, how do some of you know that it's taking resources away from other things? How do
you know who does which job in this sim? These features have probably been in development for a long time, just go in to the control setup menu in CloD and see for yourselves.
I like when stuff are realistic that's why I play(ed) CloD but I'm not that guy who freaks out when the label of a certain knob on a certain planes control panel is misspelled. I get you guys though, you want 100% realism but you have to understand compromises has to be made so the game itself will be financially viable. I bet if they went and just tried to create everything 100% accurate all at once then the game would've never been released.
On a less serious note, I guess a lot of vulchers will loose a lot of sleep over these new features.