There's no need to be building 'smaller' missions. I already mentioned that I have 2 smaller missions that work perfectly fine on the Solomons map (4.11). I also have a big mission on the Slovakia (Summer lite) map that locks up (4.11).
At this time I want to say something. I really don't think we will find anything. I have spent a lot of my personal time trying to find something.
Assuming this is not something specific to my computer, we have to admit that it is an issue with 4.11. In that case it is some sort of code/programming issue.
There is one thing that cannot be disputed. I have played/hosted these 'bad' missions many times in 4.10 without a single problem. When I play/host these same missions in 4.11, they lock up. On the same computer.
So I'm not comfortable 'blaming' these missions for being too big or having too many waypoints or too many vehicles, etc. If there is something 'strange' with these missions, why do they work fine in 4.10?
By now, I think we are looking in the wrong place. If it's a code/programming issue in 4.11, there is not much 'we' can do about it.
What I'm trying to say is that at this point, in my opinion, the ball is in Daidalos Team's court. They know about the issue and one of the team members has even confirmed a lock-up on the mission I posted.
Certainly, if they needed any help at all, I would always be willing to assist in any way that I could. I have a lot of respect for all the team members.
Personally, I'm also getting uncomfortable about this thread getting so long. I don't want to be looked at like some whining fan boy crying "...FIX THIS PROBLEM...". I've been playing IL-2 for 10 years and I just want it to be the best flight sim possible so that we can all enjoy playing it.
So, at this point I'm probably going to lay a little low and let the Daidalos Team do what they do best.
Aviar
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