Quote:
Originally Posted by 5./JG27.Farber
Dog fights are little more than flight paths and setting up a ground straffing run?
Who has been taking flying lessons from? - Alaxxxxx? 
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My thoughts, too! LOL
In fairness, I thought the review was quite fair -- aimed at WW2 enthusiasts that are knowledgeable about period aircraft, tactics, etc and have decent, but not cutting edge, PC's at home. The review looks at CoD fresh out of the "Steam box" with the included Campaigns (ugh) and quite straightforward Quick/Single missions. No mention of the FMB which realistically is out of the domain of all but the most zealous sim enthusiasts.
This all-too-brief review didn't touch on one of CoD's main strengths (currently) which is its online multi-player feature. Even then, some perseverance is required on the part of the newly initiated -- starting with the non-intuitive GUI. A classic case of a GUI being easy to use once you know how -- it's the gettin' to know how that can be a bit off-putting. Unfortunately, CoD multiplayer doesn't have an inhouse voice comms, just an awkward type-your-message chat window. Easily solved with Teamspeak 3 -- but again, this is not universally known throughout the WW2 aviation community. Yet, IMHO, it's voice comms that really brings Cliffs of Dover alive and FREQUENTLY sets the stage for the heartstopping dogfights and bombing runs that we all seek.
All in all, a score of 2.5/5 seemed fair for a sim that is still incomplete and needs fixing in so many areas. It doesn't deserve a "zero" grade, IMHO, because of the many things Cliffs of Dover actually does very, very well. As they say: YMMV.