Quote:
Originally Posted by BENGALtiger
A more efficient approach:
Softly landing on trees will give an effect like getting stuck in the trees, and then slowly going downward (trough trees, breaking them due to weight) until you reach ground (Il2 water already does this). You can maybe bail out of your plane like you can in water.
Smacking into trees at high speed gives you explosion like in water.
Wingtip touching trees will cause that wing to get break off like in water (or edit some properties from what we have now in Il2, to cause damage instead of total break off of the wing or whatever body part that is in contact with trees [virtually Il2 water])
Have sparks and twigs and leaves flying instead of ripples in water, obviously. Hmm I'm trying to imagine the sound from cockpit 
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Nice effects You are describing BENGALtiger. I belive that the forests and trees are the most neglected objects in to the current simulator. But with new CPU, and Olegs determination to rule the world of aircraft simulation in to the next 20 years, we will be granted with marvellous aircrafts and the world for them to fly.
Cheers!
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