If it was possible indeed to use the technique I described higher in the post, technique which involves only a computation based on relative heigth, it would be the cherry on the cake to make one (or two, varying the cut heigth) damaged tree model (= cut normal tree...would you believe that?) for each tree type and
- either to replace entirely every tree impacted in the crash by its closest damaged counter part...
- or to make it simple remove the impacted trees and then no need to make a damaged tree!
Both would be visually quite good...Now what impact would it have on the FPS, compared to a normal crash with associated crater for example?
This being said I hope the craters will be a lot better and more complex than in IL2...whether they are from bomb or crashes...the Il2 ones are ugly and nowhere near realistic, even for a texture! I have never understood why? Immersion killer again...
JVM
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