Quote:
Originally Posted by Pfeil
I've noticed what appears to be a bug/inconsistency in the FMB: If the waypoint type is set to landing, both height and speed will be set to 0, when switching the type back to a normal waypoint, only height will be reset.
Speed will remain at 0(though will reset to the lowest speed possible for that type of aircraft if changed to anything below it, as is normal behavior).
This causes the aircraft to fall immediately after spawning(Engines running, can of course be recovered from if altitude is sufficient).
Also, if either an AI or player aircraft is spawned with only a single waypoint, set to landing, the aircraft will spawn on the ground with running engines.
As it is a landing waypoint, speed cannot be set.
Height can be set to any value and will only reset in certain cases to 12000m. However, this will not change the spawning altitude(It remains at 0).
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Concerning the first point, if I remember correctly, it's been like that since day 1. That doesn't mean it couldn't be changed.
Concerning the second point, I believe some mission designers use this 'feature' to attain certain effects in a particular mission. I'm not sure what you would want changed and what you would hope to achieve that cannot be simulated through the FMB right now.
Aviar