Quote:
Originally Posted by Liz Lemon
Crysis sorta has msaa, but not on things like vegetation. They actually used a hybrid solution where there is a post-aa effect on some things. Crysis 2 is even weirder - it uses temporal aa on far away objects, and something sorta like smaa on nearby objects. As for AF - it doesn't work with their implementation of parallax mapping, and almost everything on the ground uses parallax. I think it does work if you turn off parallax mapping though.
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MSAA doesn´t work and has never worked with alpha channels. It only works on geometry, that is why there was Transparency-AA (NVidia) or Adaptive-AA (ATi) introduced.
Actually i´m starting to lose track of all the different AA techniques, temporal AA? SMAA? phew.