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Old 02-05-2012, 05:19 AM
Liz Lemon's Avatar
Liz Lemon Liz Lemon is offline
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Quote:
Originally Posted by FFCW_Urizen View Post
Crysis had AA implemented but not AF . Don´t know about Crysis 2 though, haven´t played it in a while . To me AF is more important than AA, because i got the feeling that with TFTs, AA got more and more useless, especially with very high dpi. AF on the other hand...
Crysis sorta has msaa, but not on things like vegetation. They actually used a hybrid solution where there is a post-aa effect on some things. Crysis 2 is even weirder - it uses temporal aa on far away objects, and something sorta like smaa on nearby objects. As for AF - it doesn't work with their implementation of parallax mapping, and almost everything on the ground uses parallax. I think it does work if you turn off parallax mapping though.


Quote:
Originally Posted by CWMV View Post
So how does this company getting it wrong absolve 1C of their mistake/failure to release this part of the sim in a functioning form?

Its like accidentally running over a hooker, and then telling the cops hey its alright, my rich neighbors freezer is FULL of dead hookers, so I'm good.

Or something like that....
Because getting true AA working with a deferred rendering pipeline is very, very difficult - and some of the greatest programmers working in real time 3d haven't been able to figure out how.

But hey, maybe you can figure out how!

Last edited by Liz Lemon; 02-05-2012 at 05:24 AM.