Ah, I think when I was doing it I had to put rudder in the opposite direction, that is, if I put the rudder right to put me in to the spin, I had to put it left to get me out of it. If I kept it right it never even started to recover before I hit the ground starting from fairly high up (whatever the altitude of the first default quick mission is, the free flight out over the sea). I'm not sure if that's what you mean by turning in to it? Since as I said, putting the rudder right if right rudder induced the spin doesn't have any effect at all for me. The way I just described it (rudder opposite to the direction that started the spin) has exactly the same effect that it had when you did it in the video, meaning the plane spins a bit more, but slower, then comes out quite quickly, the nose gives a little bob and the tail flicks a bit and then you can pull out, so perhaps that is what you were doing too? The other way just causes it to spin faster and the tail to buck around a bit but never shows any sign of recovery before, as I said, I ended up in the sea.
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