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Old 02-02-2012, 09:21 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by Aviar View Post
I have a folder with 5 coop missions I built in 4.10 using the new Solomons map(s). I built, tested and hosted these missions with no problems in the past.

I just now became aware of a problem in 4.11 with 3 of these missions (the other 2 'good' missions do not have this issue). Basically, the 3 'bad' missions load and play perfectly fine, but at some point in the mission my screen just locks up (not CTD). The screen does not go black...there is no crash to desktop...there are no error messages...the screen just freezes. This happens every time with these 3 missions.

I then have to CTL-ESC to get back to my desktop, bring up Windows Task Manager and shut down the game from there.

Since I am not getting any actual CTD's, I am also not getting any error messages or hs_err error files from these lock-ups. So, I'm not really sure what is causing the problem.

Until these 3 missions, I have not had any other problems with CTD or lock-ups in 4.11....even before the hotfix.

My guess is that this is some kind of memory issue. The Solomons map is one of the biggest maps we have and we all know that the map size affects memory usage. When I was testing to try and figure out the problem, I realized that the 3 'bad' missions were 'bigger' (more objects, ships, planes, etc.) than the 2 'good' missions.

But remember, I never had any problems with these missions in 4.10, so I was wondering if maybe it was a computer problem on my end. So, since I still have a seperate install of 4.10.1 on my computer, I decided to run the 3 missions from there, just as a test.

Well, the missions ran fine. I had no lock-ups in 4.10.1. So what does this tell me? I'm not sure.

I assume that with all the new features and improvements in 4.11, there are more 'calculations' running in the background now. Because the Solomons map is so big, combined with these 3 'larger' missions and now the added calculations in 4.11, my computer has reached it's limit? I don't know what else to think.

The 2 'smaller' missions run fine. All of the other missions I have played/hosted since 4.11 was released also play fine. (However, none of the maps on those other missions is as large as the Solomons maps.)

Just for fun I also tested the 3 'bad' missions on UP3 RC4, which is of course modded and (generally) more resource-intensive than stock IL-2. The missions played fine with no lock-ups.

So, what conclusions can be reached here? I'm not sure. The missions play fine in 4.10.1 and UP3 RC4 but they lock up when played in 4.11.

PS.- I did not report this as a bug because I'm not sure there is actually any 'bug' involved. It could be specific to my computer or possibly a limitation in IL-2 itself.

**I decided to attach one of the 'bad' coop missions. The easiest and quickest way to test it is to load it into the FMB and let it run. I usually run it at 4x speed (it then usually locks up within 5 minutes).
If you decide to actually fly the mission yourself, I find that it usually locks up within the first 20 minutes.

Aviar
Tested the attached mission 4 times and it runs OK no lock ups in 4x 8x and normal speed.

Some lag pauses from delay spawning ac especially Blue base patrol flight @ 10:00

Last edited by KG26_Alpha; 02-02-2012 at 09:23 PM.
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