Hello Jumo;
Il-2 mp works a bit different to most other games. Hits you shoot yourself are hits, unless packetloss prevents them from reaching server. Effects of those hits might hence come even seconds late. The same goes for collisions, which is why often the other plane survives collision completely intact(games collide only in the other player's game due to latency, warping etc.). The same goes for bombs and other weapons;:for other players you might seem to miss that tank by a hundred meters while on your screen you score a direct hit(and as soon as the bomb explodes, a tank kill).
However when you are yourself shot, you just see planes firing but the hits you see are not the same as the true ones. It goes the other way too: you might see traces fall behind you but still receive damage. The higher latencies the more obvious this is, up to the point where when one attacks a bomber and receives damage from gunner fire only after flying past the target...
This is also easily testable with a friend, over internet or LAN. In the extreme case, either one of you can unplug web cable while the other guy shoots. The shot plane will receive damage as soon as the connection is re-established...
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