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Originally Posted by Ataros
Also res has a highest hit on video memory I believe.
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This. More than anything else. But like I said I didnt notice any signifficant drop of performance migrating from 1680x1050 to 1920x1200. On my system.
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Originally Posted by Ataros
E.g. single gtx580 can run CloD almost maxed out (maybe 1 setting not maxed out) at 1920x1080. But @1920x1200 2-3 settings will need to be reduced to avoid slideshow when effects are near. Older cards can not handle new shader versions (special effects) as good as new ones.
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I have mostly med settings (textures and plane models on high). "External" AA applied (DX files). On most occasions works fine as soon as thers no effects near (dust and engine fire..explosions).
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Originally Posted by Ataros
Could you include your system specs into your signature please to avoid misunderstanding in the future?
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I did now.
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Originally Posted by Ataros
PS. To me optimisation of original Il-2 happened by purchasing new hardware in 2001, 2002, 2003, 2005, 2006. This allowed me to raise resolution and increase FPS. I do not see any reason why it will be different in CloD. Same happened to me in MSFS, RoF, ArmA and other sims. Code optimisation helps a little bit but usually the benefit is quickly taken away by new features introduced in sequels. Miracle will just not happen because it never happened before. Even the devs want it badly and want to believe it possible but it is not.
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Agree. New and better hardware will always help. But. A bad optimisation of game engine is something which can cause bad performance for most folks. So only guys with super PCs can enjoy in smooth performance. Thats something we dont want, right? Anyway, even for today standards my machine is pretty good and like I said I stilll have problems...