Quote:
Originally Posted by Tvrdi
Oh if they succeed in optimizing the core engine then everybody (spec. guy with "newer quads and decent GPUs") should notice a rather big difference in perfromance....textures, landscape and AA settings should have more impact on performance than difference in resolution (at least if its not so big difference)....
my system:
i7920 OC 3.5Ghz
GTX470 TF2 (custom coolers) 800Mhz OC on core (should outperform slightly both 480 and 570 on stock speeds)
6GB of DD3 working at app. 1333Mhz
Dell U2412M (1920x1200, low input lag e-IPS panel)
X-FI Gamer
TiR5
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My understanding based on what I read in Technical section here and in Benchmark thread @sukhoi
http://translate.google.com/translat...hp%3Ft%3D68723 is that resolution is the biggest factor influencing performance compared to any other setting. I think res influence is not linear but exponential.
Also res has a highest hit on video memory I believe.
E.g. single gtx580 can run CloD almost maxed out (maybe 1 setting not maxed out) at 1920x1080. But @1920x1200 2-3 settings will need to be reduced to avoid slideshow when effects are near. Older cards can not handle new shader versions (special effects) as good as new ones.
Dual cores with gtx8800 can run it on res not higher than 1280x960.
Could you include your system specs into your signature please to avoid misunderstanding in the future?
PS. To me optimisation of original Il-2 happened by purchasing new hardware in 2001, 2002, 2003, 2005, 2006. This allowed me to raise resolution and increase FPS.
I do not see any reason why it will be different in CloD. Same happened to me in MSFS, RoF, ArmA and other sims. Code optimisation helps a little bit but usually the benefit is quickly taken away by new features introduced in sequels. Miracle will just not happen because it never happened before. Even the devs want it badly and want to believe it possible but it is not.